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Some variations of Mage MG
Magic Gladiator builds
Author: Lego class: magic gladiator subclass: all Type: general Difficulty: all
Average rating: 6.5/10 Total Votes: 16
Some short intro on MG. MGs cannot wear helm and are never able to catch up defense of a equivalent level DK with equivalent equipment. MGs gain 7 point a level, some people use the extra points to make up the defense they lose, some use the points for extra offense. Heres the general guide for MGs who choose mage path. Examples of stat point allocation will be given based on a level 200 MG with approx 1500 total stats (200x7 +26x4 base points) and with the equipment stats based on 0.94 global MU.
1) Def Mage MG (350 str, 100 agi, 100 vit, 950 energy)
-usually they wear very good armor, like dragon or atlans armor later on. Dragon set can obtain about 350 defense and Atlans set can go higher than 400 defense. The really rich MGs would go for excellent dragon set at later stage as they are much much better than atlans armor and req are a lot lower.
Pros - Very nice for leveling at high level
- only need a lower level energy elf to do the high level map
- usually wield 2h staff since they have decent defense already
- decent amount of speed with some added agility
- decent pvp capabilities
Cons - Still unable to solo high lvl maps or boss even with good armor
- Equipment like dragon or excellent dragon later on are rather expensive
- lack of power at low level if you invest too many points in str/agi
2) Agility Mage MG (200 str, 700 agi, 700 energy, no vit added)
- this type of MGs are well known for their solo capabilities. They usually wear full set excellent armor with +10% def rate opt and a couple nice def rate rings. All the mobs miss them when they obtain enough agility.
Pros - Can solo, very nice for treasure hunting when they can miss big mobs
- Can always wear satan to make up the nature of lower damage
- Insane amount of speed due to high agility
- Can do auto training easily since mobs completely miss them.
- Probably the fastest leveling class at high level
Cons - Limit to 1hand staff only, must wear a shield, kinda lack of power
- Pvp is rather weak, only good against people with no agility.
- The 3% hit nerf could be deadly to Agility Mages if they are careless.
3) HP Mage MG (200 str, 300 vit, 1000 energy, low or no agility added)
- this type of MGs usually wear mage armor, some wear a pair of scale gauntlets to get the extra speed bonus. Since they have high energy, usually they dual wield 1h staff and 1h small excellent weapon with high speed and good options. Well known as a killing machine at high level. They use high amount of HP to take hits instead of getting the defense. Usually they kill very fast enough to leech back all the HP before taking too much damage.
Pros - Has damage of a wizard and speed of a warrior
- Very nice for hunting treasure when grouped with good e-elf
- Can also solo some boss/dragon if own the right equipment and skill.
Cons - Satan die too quick due to low def rate, very costly training
- Cannot solo efficiently in leveling
- Usually the slower leveler compared to the above 2 MGs because they need high e-elves.
- Decent pvp capabilities except against high def rate opponent
4) Traditional Mage MG (200 str, 1300 energy)
- Dont have to explain more, usually pure mage armor and no vit, all into energy for power only. Rely on e-elf completely. Pros and Cons are just like the traditinal wizard. It's the best route to start with for |
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